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Not only that, but new elements were added, most notably a talking protagonist as GTA III’s mute Claude was clearly superseded by a very vocal Tommy Vercetti – voiced by Goodfellas icon Ray Liotta. Rampages, Stunt Jumps, Hidden Packages, and a whole lot more return in Vice City in bigger and badder fashion.
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Switching from the eagled-eyed perspective, mostly linear-based nature of previous games, GTA III threw the rulebook out the window and offered a sprawling 3D sandbox filled with tons of collectibles, missions, side missions, fun activities, and tons of replayability. Still underappreciated by many to this day, it’s hard to quantify how unbelievably key GTA would be to the gaming landscape from October 22, 2001, onwards. Its gameplay had developed as Rockstar implemented a new save system and additional side missions, but it felt like GTA needed a huge leap forward to achieve true success.
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It was a ‘freeware’ download pack for PC players and featured far less content than that of the fully-fledged console version of the expansion. Only available to PC players and serving as an expansion to the first GTA, London 1961 was released two years later on March 31, 1999. The game wasn’t a huge success with critics, but it sold over a million copies and showed there was interest in this sort of thing.
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On November 28, 1997, the basis of what would go on to become a hugely successful series was created and established.